Emberward elements: all six damage types explained
Updated September 23, 2026 β Emberward 1.0
Emberward has six damage elements β Normal, Fire, Ice, Electric, Poison and Arcane β and five status effects that make or break late waves. Element choice isn't cosmetic: boost tiles buff matching towers, several relics only trigger on specific elements, and the Elemental Blueprint relic pays +10% damage to every tower once you have one of each of the five active elements on the field.
Element status effects at a glance
| Element | Status effect | Mechanic |
|---|---|---|
| Normal | β | Plain damage, no interactions. |
| Fire | Burn | 5% chance per Fire hit. Burn deals 1% of the monster's max HP per second (caps at 100 damage; 0.25 for bosses). |
| Ice | Chill | β25% monster speed. Ice itself has no automatic effect β Chill comes from specific towers (Frost, chilled Dice rolls, upgraded Fan/Snowballβ¦). |
| Electric | Charge | Damage dealt accumulates Charge. At 100% Charge the monster is stunned for 0.5s (threshold scales per monster). |
| Poison | Poison stack | Poison damage accumulates on the target and ticks as DoT; each tick scales with accumulated damage until consumed. |
| Arcane | Guaranteed crit | Arcane always critically hits monsters above 80% HP (Forbidden Grimoire flips this to below 40%). |
Fire
Burn DoT 5% proc per hit β 1%/s max-HP damage (cap 100; 0.25 vs bosses).
Fire towers: Flamethrower, Lava, Fireball, Sniper; Missile (after red upgrade); Earthquake (after red upgrade); Bomb (default); Dice on a 5 with Elemental Dice; Scrap Tank inheriting Fire; Starfall (random, blue); Chomp/Boulder stay Normal until upgraded.
Key Fire relics:
- Phoenix Feather β +5% crit for all Fire towers; Fire crits apply Burn for 5s.
- Wildfire Sigil β burning kills spread Burn to monsters within 3 tiles.
- Lava Bucket β Fire hits may leave magma puddles (4 DPS).
- Volatile Poison β Fire hitting a poisoned monster converts the poison into a 25% damage area explosion.
- Frostfire β trade: Fire attack speed β20%, but Fire damage now Chills.
- Spark Amplifier β Electric hits on burning targets extend the Burn (cross-element).
Ice
Chill β25% speed applied by chill-capable Ice towers; Ice has no inherent proc.
Ice towers: Frost, Icicle; Snowball; Fan (after blue); Missile (after blue); Landmine (after blue); Dice on 1β2 with Elemental Dice; Scrap Tank inheriting Ice.
Key Ice relics:
- Permafrost Gem β Chill lasts twice as long.
- Ice Storm β Chilled deaths spread Chill to nearby monsters.
- Black Ice Shard β Ice hit on a Chilled target consumes Chill to guarantee the next hit crits.
- Ring of Shattered Ice β Arcane hits on Chilled targets deal +30% Ice damage split around them.
- Frost Venom β Poison also Chills (cross-element).
Electric
Charge β 0.5s stun Charge scales with damage dealt; full Charge stuns (per-monster threshold).
Electric towers: Laser, Lightning, Lightning Ball, Drone, Thunder; Missile (default); Lasso (default); Hammer (after blue); Dice on 4 with Elemental Dice; Scrap Tank inheriting Electric.
Key Electric relics:
- Lightning Conductor β 20% chance on Electric hit to call a 3-damage lightning strike.
- Overcharged Battery β 100% Charge release chains lightning (3 damage, up to 3 monsters).
- Static Shocker β stun release also deals 10% of the monster's current HP as Electric (3% vs bosses, 5s cooldown).
- Weakspot Radar β 100% crit rate against stunned monsters.
- Cryo Conductor β Electric hit consumes Chill to accumulate double Charge.
- Amplify Poison β Electric hits on poisoned targets double poison tick rate for 3s and accumulate Charge.
Also noted: killing a Large Monster fills 50% Charge on all monsters within 6 tiles.
Poison
Stacking DoT Accumulated poison ticks for damage scaling with the stack until consumed.
Poison towers: Poison Tower (default; red upgrade may retype), Dart, Decimate; Chomp (after blue); Bomb (after blue); Dice on 3 with Elemental Dice; Scrap Tank inheriting Poison.
Key Poison relics:
- Resonant Poison β +5% crit vs poisoned monsters, and those crits deal 200%.
- Volatile Poison β poison + Fire = 25% AoE explosion.
- Frost Venom β poison also Chills.
- Amplify Poison β Electric doubles tick rate.
- Also: monsters under Poison take +10% damage (general amplify effect).
Arcane
Auto-crit above 80% HP β perfect for opening damage on full-HP waves and bosses.
Arcane towers: Arcane Missile, Axe, Magic Arrow, Hammer (default); Boulder (after blue); Lasso (after red); Landmine (default); Dice on 6 with Elemental Dice; Scrap Tank inheriting Arcane.
Key Arcane relics:
- Magic Dust β monsters hit by Arcane take +20% Arcane on the next hit.
- Voodoo Doll β any tower crit splashes 50% of that damage as Arcane to the highest-HP monster within 10 tiles.
- Forbidden Grimoire β flips the auto-crit threshold: crits below 40% HP instead of above 80%.
- Ring of Shattered Ice β Arcane + Chill combos for +30% Ice split damage.
- Scepter of the Elements β Arcane crits randomly inflict Burn, Chill, Poison or Charge.
- Unstable Mixture β the fusion relic: if a monster has Burn + Chill + β₯50% Charge, consume all three for Arcane damage equal to 15% max HP (3% vs bosses).
Normal
No status effect β but Normal towers are the backbone of early defense: Basic, Cannon, Scrap, Giant Dice, Boulder/Chomp/Earthquake before upgrades, and Drill (which has no element at all). Normal matters indirectly through Scrap Tank: feeding it Normal towers grants flat +4 damage.
The cross-element synergy list
These relics work only when elements overlap β they're the reason mixed boards beat mono boards:
| Relic | Combines | Effect |
|---|---|---|
| Elemental Blueprint | All 5 active elements on field | +10% damage to every tower |
| Volatile Poison | Poison + Fire | Poison converts to 25% AoE explosion on Fire hit |
| Amplify Poison | Poison + Electric | Doubles poison tick rate 3s + builds Charge |
| Frost Venom | Poison + Ice | Poison applies Chill |
| Cryo Conductor | Ice + Electric | Consumes Chill for double Charge |
| Spark Amplifier | Electric + Fire | Extends Burn when shocked |
| Ring of Shattered Ice | Arcane + Ice | +30% Ice splash on Chilled targets |
| Scepter of the Elements | Arcane crits | Randomly applies any of the four statuses |
| Unstable Mixture | Fire + Ice + Electric | Consume all three for 15% max-HP Arcane burst |
| Forbidden Grimoire | Arcane rework | Auto-crit moves from 80%+ HP to under 40% |