Emberward tier list: best towers ranked for 1.0
Launch tier list β September 23, 2026 (Emberward 1.0, post September 17 patch)
A ranked Emberward tier list for the 1.0 launch, covering all 36 towers. This ranking weighs what each tower's kit actually does β coverage, economy, element effects and relic synergies β against its gold cost and maze footprint. The meta is four days old, so treat this as a reasoned starting point rather than gospel; we'll re-rank after the first balance patches.
How to read this list: tiers assume a standard Adventure run with a mixed tower pool. A tower's tier can jump a full bracket with the right relic (the Scrap Master's set rescues Scrap Tower, for example). Costs and behaviors come from the full towers list.
S tier β run-defining towers
| Tower | Size | Why it's S |
|---|---|---|
| S Giant Dice Tower | 2Γ2 | The d20 is both DPS and an economy engine. Rerolls go free at 16 and pay you from 17β19, so a high roll snowballs gold while crit-20s delete waves. Red upgrade costs only 25 β the cheapest 2Γ2 in the game β which makes it an almost default pick. |
| S Poison Tower | 1Γ3 | Sprinkles poison over the path instead of single-targeting. Poison stacks on every tick of accumulated damage, so the longer your maze (the whole point of the game), the more it multiplies. Best answered with maze length, not fire rate. |
| S Drone Tower | 1Γ1 | Drones track enemies across the entire map β the only tower completely indifferent to your maze geometry. Place it badly and it still hits everything. With Beacon of the Sapling Queen it gains +50% detection and up to +50% attack speed. |
| S Scrap Tank Tower | 3Γ3 | Feed it towers and it grows: Electric gives +14% fire rate, Fire +10 damage, Ice +1.5 range β and the element follows your feeding choice. One tower becomes a scaling carry. Just respect its minimum range. |
| S Fireball Tower | 2Γ2 | Expensive (85 red) but Fire AoE with a 5% burn proc per hit is the cleanest answer to clumped waves, and Burn ticks for 1% of max HP per second on non-bosses. Pairs with Wildfire Sigil chains. |
A tier β core picks you're happy to draft
| Tower | Size | Reasoning |
|---|---|---|
| A Sniper Tower | 2Γ2 | Fire element at extreme range β the reliable boss answer. Cheap blue path (60). |
| A Lava Tower | 2Γ2 | Fire area denial over the path; burn synergies everywhere. |
| A Lightning Ball Tower | 1Γ2 | Electric charge economy in a slim 1Γ2 package; blue upgrade (40) is cheaper than red. |
| A Thunder Tower | 3Γ3 | Big electric insurance policy for late waves; Charge stuns buy your maze time. |
| A Frost Tower | 1Γ1 | Chill is a 25% slow on demand β the single most universally useful status effect. One Frost in every corner of the maze pays for itself. |
| A Flamethrower Tower | 1Γ1 | Cheap blue upgrade (20) into Fire burn coverage; efficient 1Γ1 DPS. |
| A Laser Tower | 1Γ1 | Consistent Electric DPS that stacks Charge; low blue cost (20). |
| A Decimate Tower | 3Γ3+ | Poison at maximum scale. If your maze is long, this ends waves almost by itself. |
| A Golden Statue | 2Γ2 | Zero damage, but 2Γ2 floor space is the real cost β still, economy towers win roguelites. Rate depends on how fast your run is snowballing; default A for Adventure, B if you're struggling to hold waves. |
| A Missile Tower | 2Γ2 | The element-picker: red for Fire, blue for Ice. Draft it when you're missing an element for Elemental Blueprint's +10% all-tower bonus. |
B tier β solid fillers
| Tower | Size | Reasoning |
|---|---|---|
| B Basic Tower | 1Γ1 | Cheapest reliable Normal damage (15/15). Early-game spackle, falls off when elite waves arrive. |
| B Cannon Tower | 1Γ1 | Slightly pricier Basic with the same job. |
| B Dart Tower | 1Γ1 | Cheapest poison application (15/15) β better than its tier suggests if you already run poison payoff relics like Resonant Poison. |
| B Snowball Tower | 2Γ2 | Ice CC is good; Frost does a similar job in half the space. |
| B Fan Tower | 2Γ2 | Cheap (30 red); blue adds Chill. Fine bridge tower. |
| B Chomp Tower | 2Γ2 | Solid once blue-converted to Poison, but expensive (70) for what Poison Tower does in 1Γ3. |
| B Boulder Tower | 2Γ2 | Arcane after blue upgrade; Arcane's free crits vs 80%+ HP targets make it a good wave-opener, not a wave-ender. |
| B Arcane Missile / Axe / Magic Arrow | 1Γ1 | The Arcane 1Γ1 club: strong opening damage on fresh targets, needs help to finish kills. |
| B Hammer / Lasso / Landmine | 2Γ2 | Hybrid 2Γ2s whose elements flip with upgrades β draft for Elemental Blueprint coverage. |
| B Earthquake Tower | 3Γ3 | Wide Normal (or Fire) damage; big footprint for unexceptional numbers. |
| B Starfall Tower | 3Γ3 | Blue upgrade randomizes element β fun, inconsistent. Minimum range hurts. |
| B Bomb Tower | 3Γ3+ | Huge AoE but the minimum range on a 3Γ3+ is a real maze constraint. FireβPoison flexibility keeps it out of C. |
| B Dice Tower | 1Γ1 | Stock dice roll badly more often than not; with Remote Dice (auto-reroll 1s) or Elemental Dice it climbs to A. |
| B Icicle Tower | 1Γ1 | Duplicate-ish Frost role β second Ice source for big maps, first pick loses to Frost. |
| B Lightning Tower | 1Γ1 | Good Electric burst, but 45-blue is steep for a 1Γ1 when Laser exists at 20. |
C tier β situational only
| Tower | Size | Reasoning |
|---|---|---|
| C Scrap Tower | 1Γ1 | Self-destructs when ammo runs out (30 shots). Without the Scrap Master relic line it's a delay tactic, not a tower. With Note/Wrench/Boots it becomes a legitimate burn-on-death strategy β hence U situational rather than hopeless. |
| C Drill Tower | 1Γ1 | No damage at all. It's a boost-tile generator (blue: speed/range/damage tile). Take it when your maze has a spare pocket and you're building around boost tiles β never as DPS. |
U Utility rating β Drill and relic-dependent Scrap sit outside the normal DPS ranking; they're tools, not attackers.
Best towers by situation
| Situation | Pick |
|---|---|
| Best overall value | Giant Dice (25 red upgrade, economy + damage) |
| Longest mazes | Poison Tower / Decimate β path-length scales them |
| Boss waves | Sniper (Fire, long range) + Arcane openers for 80%+ HP crits |
| Bad maze placement | Drone Tower β tracking ignores geometry |
| Needing gold fast | Giant Dice reroll profits + Golden Statue |
| Elemental Blueprint (+10% all) | One each of Fire (Flamethrower), Ice (Frost), Electric (Laser), Poison (Dart), Arcane (any 1Γ1) β five 1Γ1s total |
| Extreme late Endless | Scrap Tank carry + Thunder/Starfall + Chill stack |
Meta watch: this list reflects the 1.0 launch (September 17, 2026). Balance patches, new characters (Estelle, Astra) and the three unreleased flames will move things around. Check back after each patch β we update tiers with dates at the top of this page.